5610-Kaldor Kingdom

Kaldor is a land-locked feudal kingdom in eastern Hârn. Since its founding more than 500 years ago, external threats have been minimal but internal strife has been common. The current dynasty, Clan Elendsa, has sought to uphold the traditional principles of feudalism, chivalry, and royal justice. King Miginath Elendsa is popular with the common people because he has kept the kingdom prosperous and at peace.

King Miginath is in poor health and has never married, leaving the succession a matter of contention between three bastard sons and a score of nieces and nephews. Intermarriage with other noble clans and the granting of royal offices in exchange for concessions has created a complicated web of alliances that may discourage a civil war when the king dies. While he lives, the factions plot and scheme for advantages.

Much of the land claimed by Kaldor is controlled by tribal nations, some peaceful, others decidedly less so. The kingdom maintains two standing armies on the marches, but relations with the tribes are not always warlike. A few hardy miners, trappers, and explorers venture in the wilderness, and tribesmen are a common sight in border settlements.

The capital, Tashal, is an important economic hub. Caravans converge here from all corners of Hârn: from Orbaal down the Fur Road, from Azadmere along the Silver Way, from Thay and the Lythian continent via the Genin Trail, and from western Hârn by the Salt Route.

First edition
This 1st edition of the Kaldor: Kingdom Module was published in 1984 under the 5006 catalogue number by Columbia Games. The first edition version of the module was a printed only version and published in 1985 under the 5010 catalogue number by Columbia Games. It was a compilation of the following eight articles:


 * - the Tashal region in the Kingdom of Káldôr.
 * - the Royal Castle of Olokand and the Olokand region in Káldôr.
 * - Trobridge Inn; the Hutop region in Káldôr.
 * - Elkall-Anuz the ruined city of Lothrim; the Gardiren region in Káldôr.
 * - the Kiban region in Káldôr.
 * - the Qualdris region in Káldôr.
 * - the history, politics and clans of Káldôr; the Minarsas region in Káldôr.

In addition new sections were created for the following barbarian nations:


 * - the wild hillmen of Kathela.
 * - the aggressive horsemen of the Chelna Gap.
 * - the tough, sometimes brutal, tribesmen of Athul who are a major hazard to travel the Salt Route.

Second edition
The second edition was updated with new artwork and layout from the first edition of the module and was published in 2004.

Third edition
The third edition had a major expansion in its content, and had revised layout and artwork. It was published in 2013.

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