Gârgú-khanu

Gârgú-khanu, also known as the or,  are a sub-species of , which are a  of malevolent, small, intelligent , also known as Foulspawn, orcs, or goblins. The ancestral gârgún originated beyond and first appeared on  in  around 110. It has been speculated that brought them to Hârn by means of great enchantment to serve as warriors for his burgeoning empire. In any event, they outlived their “creator” and by 250 had spread throughout the island. Their bodies are covered with coarse and, for numerous reasons, gârgún are vastly different from Hârn’s other culture-forming races.

At an average height of 4 ft, the Gârgú-khanu are the largest, strongest, and most murderous gârgún. Their is black or dark brown. They justifiably regard themselves as the “warrior elite” of the gârgún. Fortunately for the rest of Hârn, they breed far more slowly, and kill each other more readily, than any other sub-species. Gârgú-khanu may dwell in smaller versions of the cave complex but they are more often found as the ruling elite in a hybrid culture with  and/or Gârgú-hyeka as s.

Overview
Like all other gârgún, the Gârgú-khanu have a resembling that of some. In each tribe there will be, at most, one fertile female (the queen) and generally only one fertile male (the king). Both sexes become fertile only through continued social exposure to the opposite sex. All such contact leads to, but most male gârgún have no sexual contact with females. This is not to say that gârgún males are impotent; they are fully capable of rape, an ability which they happily demonstrate from time to time on females (and sometimes males) of and other. Contrary to widely held belief, they cannot interbreed among their own sub-species, at least not without the intervention of or.

Approximately one month after fertilization, the queen will lay up to 80 gelatinous s, depending on her age and health. Queens are most fertile between the ages of eight and 12. If the eggs are stored in a dark, humid environment and given a good supply of decomposing organic material, they hatch in three to six months. Newborn gârgú-khanu have an extensive, permitting almost immediate social interaction with others in the tribe. This racial memory also has the effect of preserving the customs of the viasal from one generation to the next. Hence, gârgú-khanu society is almost totally unchanging.

Only one percent of the eggs will hatch as females. If exposed to males for about six consecutive hours, these “princesses” will become fertile queens. Since only one queen is generally tolerated, the princesses are segregated on hatching to form a Queen’s Guard; they are reckoned among the most vicious fighters of the tribe. Occasionally, a princess will escape with, or be abducted by, a group of males from the same tribe with the intention of starting a new colony. Tribes that are queenless will strive to kidnap a princess or else face certain extinction. Since the queens become bloated and somewhat immobile, few princesses actually desire the role.

There are few, if any, social injunctions restricting the competition among the tribe’s strongest and most intelligent males to become king, thereby gaining access to the queen. Methods chosen by the candidates range from mortal combat with the community watching to a knife in the back while sleeping. The only requirement from the point of view of the would-be king is that, once the kingship is achieved, he must survive long enough to enjoy it. Few survive more than a few months.

Gârgún have short life spans. Fully grown within a year of hatching, they rarely live past the age of 25, although most die violently long before that. They constantly squabble and maim and kill each other. Only when there is an exceptionally strong king, or an external power manages to enslave them, is there any hope of (relative) tranquility within a gârgún tribe or settlement.

Like all gârgún, the Gârgú-khanu have an abiding hatred for the and will, if there is any chance of victory, attack any dwarves they happen upon. The two races have a long history of mutual animosity dating from the gârgún’s appearance on Hârn and the subsequent.

By choice, they eat only and sometimes keep food animals. They will not hesitate at and very much enjoy eating human or  flesh; sometimes they kill their food before dining. As a rule, gârgún are, hunting and raiding only at night; sunlight seems to demoralize them.

When the population pressure in any gârgún settlement grows beyond the ability of the community to support, there will occur either a bloody civil war or a swarming. Civil wars can kill up to 80% of the male population in an uncontrollable orgy of bloodletting, perhaps lasting a mere hour. A swarm occurs when a significant number of males, perhaps 40%, seizes the queen or a princess and fight their way out to freedom. Having escaped, the swarm will attempt to establish a new community. A swarm can be extremely unpleasant for any settlements or wandering parties in its path.

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