5770-Republic of Tharda

The is a large, prosperous nation in western. Unique among the Hârnic realms, it is neither a nor  but a  governed by a republican. It is seen by many as a descendent of the mighty. The Republic is dominated by a few dozen s who have parlayed agricultural and commercial wealth into status and position. Bureaucracies of civil servants manage the daily affairs of government, with rival families vying for influence when new appointments are made. Conflicts of interest are common and the resulting system of government has been described as both incredibly selfish and surprisingly functional. Unlike other Hârnic realms, the Republic has a standing. Its s keep order and defend against foreign aggression. It is also uncommonly tolerant in matters of. Public worship of almost all gods is legal and adherents of many faiths coexist in society, although not always peacefully. The is more prevalent and powerful here than elsewhere on Hârn.

is rich in natural resources and exports considerable amounts of high-quality stone and. s are a significant element in the economy. Some fight as s in the or serve as pleasure slaves or household servants, but most toil on the estates of the ruling families. The Republic is bordered by the kingdoms of and. Relations with both are presently peaceful but tense. Two tribal nations range along the frontier: the ruthless and the wary, often violent.

Publication

 * 1st edition
 * 2nd edition
 * 3rd edition

Initially published in 1987 under the 5009 part number. A revised 2nd edition was published in 2012 and using the 5770 part number. It was revised and expanded with new artwork in 2021, again under the 5770 part number. From the publisher on the 1st edition:

Contents
The mercantile heir to the fallen Corani Empire. Includes a detailed full colour map of the entire region with extensive economic and social information. Also included are historical, cultural, and political notes, plus a full colour plate of the heraldry of the Thardic Legions.

A legionary fortress in the heart of a hostile wilderness, Taztos grants a tennis existence to its garrison. Includes a colour site map and interior plans.

The capital of the Côranan province, and commanding the Shiran-Coranan road. Telen is one of the most important settlements in Tharda. A colour site map and interior plans are included.

A mighty castle on the edge of the wilderness, Moleryn is the last place of safety for many travellers before they brave the perils of the Salt Route. A colour site map and interiors plans are included.

Details on the unruly seasonal mining town in the shadow of the bandit infested Hefiosa Hills. Also includes information on Sirion, the Miners’ Guild, and Iracu mine.

Information on the brutal and decadent games held throughout Rethem and the Thardic Republic.

The wild tribesman of the Mimea Hills and the island of Domid.

The module is supplemented by other Columbia Games publications, including castles, keeps, and adventure sites to give s and undefineds unending possibilities for adventure.

Covers
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