5740-Kingdom of Rethem

Réthem is a fractious kingdom on the western coast of. The kingdom’s politics are dominated by the “black-souled and evil” churches of and. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom.

Réthem is bounded by the to the south, the  wilderness to the north, and the  to the east. With a long history of violence, a rulership built on cunning and strength, and a shaky political structure, Réthem is viewed warily by its neighbors.

’s precarious rule relies on a network of allegiances created by the careful placement of kin and the manipulation of competing loyalties that he may not fully command. Chafin often uses the threat of invasion to keep his rivals off guard. Five of Réthem’s seven monarchs have died violently, and Chafin prefers his castle at to the royal castle in.

The kingdom’s largest settlement, Golótha sits at the mouth of the regions main trade artery, the. The has long been one of the most densely populated regions of Hârn and boasts the strongest economy in the west. The river brings goods from the east, while Golótha is a major trade center for whale oil and other riches of the sea. The kingdom’s northern forests are rich in timber, furs, and mineral wealth.

Publication

 * 1st edition
 * 2nd edition
 * 3rd edition

Initially published in 1985 under the 5010 part number as part of the module format. The following is the original first edition description from the publisher:

This is one of a series of modules detailing the World of. All Encyclopedia Hârnica modules contains beautiful color maps, and detailed interior plans on a variety of Hârnic locations including towns, castles, and adventure sites. They also contain articles on various creatures, cultures, guilds, economics, politics, tribes, legends, etc.

Listed below are the subjects covered in this module. This is not a programmed adventure module. It provides a detailed, realistic, and consistent campaign background with scenario hints to encourage your creative efforts. You can customize the environment and write your own adventure plots, confident that this world will unfold as it should. This product may be used with the camping world of Hârn, or as a part of your own world. and are compatible with any rules system you now use.

All modules are presented in a unique, expandable format. By removing the staples, and three-hole punching the loose pages, all articles can be organized in a three-ring binder.

Contents
Kingdom of Réthem A kingdom with a violent, unstable history, and a tradition of political intrigue, civil war, and assassination. This article includes a detailed full colour atlas map of the entire kingdom, with economic and political data on more than four hundred manors. Also included are political, historical, cultural, and genealogical notes, plus a full colour plate of the heraldry of the great clans of the kingdom.

Shóstim The royal seat, and the second largest settlement in. The castle is still under construction and the king intends to make it one of the most impressive fortifications in western. Included are a colour set map of the town, and interior plans of.

Tormáu The seat of the in northwest. A ruthless man of high political ambition, the earl seems destined to prolong Rethem’s violent history of civil war and political unrest. A colour site map, and interior plans of are included.

Equáni One of the most violent and savage tribal nations, related to both the and. They are constantly at war among themselves and with their neighbours.

Kùbôra The warrior tribesman of. Ninety years ago a Kùbôran chieftain conquered Réthem, something the tribe has never forgotten.

Ûrdu The least warlike of the three northwestern tribal nations, the occupy a territory between the  and. They have suffered much in their past, but remain an important independent culture.

Kústan The ruined stronghold of the old, is now the tribal moot and religious heart of Kùbôran culture.

A description of Hârn’s “Thieves Guild”, its history, activities, organization, and slang.

is supplemented by other Columbia Games publications, including castles, keeps, and adventure sites to give s and undefineds unending possibilities for adventure.

Covers
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