5001-HârnWorld/3rd Edition/58

Initial Setup
Roll 1d20. Place a marker on the table for the appropriate season in the numbered box equal to the roll.

Weather Change
Weather is generated anew at the beginning of each watch. Roll 1d10 and move marker as indicated below. If marker moves off table, re-enter at other end.

Temperature
Temperatures do not take into account windchill factors. If an alternate temperature is given in brackets, such as (Freezing), it applies during night watches.

Wind
The letter code indicates the mean direction from which the wind will blow during the watch; they correspond to the hex-grid on the regional map. The number range (e.g., 1–3) is the mean windforce. The GM can get a specific windforce by rolling 1d3. Better yet, use discretion to gauge the actual windforce (if needed); sheltered locales will be less windy (the low end of the range) and exposed areas will tend to have more violent winds (the top end). The following table is a guide to windforce scale.

Precipitation
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