5700-Kingdom of Melderyn

, Hârn’s oldest kingdom, is named for the island off the southeast coast of on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called “The Wizards’ Isle”, have given the realm a reputation as a place of mystery and enchantment.

The kingdom is the gateway for trade and travel between Hârn and the realms of the n continent. Three barbarian tribal nations inhabit lands claimed by Mèlderýn: the reclusive, horse-breeding , and primitive. Nomadic (Hârnic orcs) prowl the northern reaches of the realm.

Mèlderýn’s King is advised by a secret assembly of scholars, wizards, and priests called the. Although Mèlderýn’s kings have traditionally used diplomacy to achieve their ends and no Mèlderýni king has fielded an army on Hârn, its history is not without violence. The kingdom has suffered attacks by foreigners, including two viking raids by pirates in the last 15 years. Mèlderýni knights and adventurers have carved out petty kingdoms and joined causes that stained Hârn with blood, including the crusade currently being waged by the an against the Solôri tribes.

First edition
This 1st edition of Melderyn (5013-Melderyn:Kingdom Module) was published in 1987 focused on the “Wizards’ Kingdom” of Hârn, along with details on the economics and politics, the settlement of Nurisel and Harden, the henge site of Gelimo, an article on the Earthmasters, articles on the Solori, Hodiri and Chymak tribal nations, plus a 6 page article on the Guild of Arcane Lore.

Second edition
A 68-page 2nd edition (5700-Kingdom of Melderyn), was published in 2012 and had been updated with new artwork and layout from the first edition of the module, and included a binder with room to add other Mèlderýni article.

Third edition
A 70-page 3rd edition with new cover artwork by Richard Luschek, was released in 2013.

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